Voxel Sculpting

The previous page was about creating polygon models, this page is about creating voxel models.

Again, remember that all actions in Freestyle can be undone so don't be afraid to play around with your models.

Creating a new item (and how to remove it again)

You add a new item to the scene by pressing the "+" button in the toolbar. In the menu that opens select the voxel primitive that best fit the shape you want to model. Often the sphere primitive is a good starting point.


Creating a new item.

An item can be removed again by selecting it and then pressing the "-" button in the toolbar.

Modifying the shape

To work on an item it has to be selected, and to interact with it in the Viewport the Viewport has to be in edit mode. The item can be selected by clicking it in the Outline, or by clicking it in the Viewport when the Viewport is in pick mode. To change the Viewport mode use the two buttons in the upper left corner of the Viewport.

The basic way you change the shape of an item is by drawing over it with the mouse. A circle will show the radius of the current tool when you move the mouse across the item. In the inspector you can switch the tool in use. Most of the tools will add matter to the model when pressing the left mouse button and remove matter when pressing the right mouse button.

The tools in general work like a pencil, meaning changes only occur when you move the mouse, and not while just pressing the mouse button. This gives nice control of the modification.

Many tools will reveal a Tool Settings view in the lower right corner of the Viewport when activated. Tool settings are not included in saved scene files.